There’s no wonder why video capture isn’t allowed in-game. It’s clear that AI upscaling was used (poorly), leading to spelling mistakes on signs, ugly tiling, and the whole thing looking like someone went crazy with a smudge tool in Photoshop. Animations are jittery, controls are finicky, textures are far worse than on the PS2, and everything just looks and feels wrong. Not to mention, the bizarre Vaseline-smear filter over pretty much everything. All three games suffer from terrible popping, frame rate drops, poor audio, and bugs. The frankly odd NPCs are the least of it, and honestly, I could overlook them if the port was even slightly competent. The performance issues take the fun out of everything that makes GTA what it is And the Switch version, heartbreakingly, may just be the worst one. Because GTA: The Trilogy – The Definitive Edition is bad. Well, not literally, but it might as well be.
Well, as you’ve likely heard, what should be an easy, crowd-pleasing home-run for Rockstar has somehow ended up in chaos – and not the fun kind. Nothing sounds more appealing than curling up in bed on a Saturday morning, zooming around the bustling streets and wreaking havoc, a cup of (hot) coffee in hand.
So when the team heard that Grand Theft Auto: The Trilogy – The Definitive Edition was coming to Switch, we were overjoyed.
#Gta london iii ps2#
Having spent my youth permanently hooked up to my PS2 like some weird human peripheral, I have a deep-seated love for games from the early 2000s, as does the rest of Pocket Tactics (and probably most of you, too). With the times moving so fast these days, it’s hard to deny we’re in a generation of nostalgia.